halo 5
g u a r d i a n s
A look into work of Ramiro Galan and the ux & UI contributions to 343 industries acclaimed xbox one flagship title, halo 5 guardians.
pixelkings
SUMMARY
Ramiro Galan worked on Halo 5's UI team focusing primarily on the user experience design of the menu systems.
Additionally, Ramiro Galan contributed with UI concepts, series of Spartan Emblems and Warzone Medals. Below is a look at some of those contributions to Halo 5 Guardians.
User Experience Design
Ramiro Galan of PIXELKINGS contributed to Halo 5 Guardian’s User Experience for features like the Spartan Hub, Game Lobbies, Spartan Customization and more.
Below are high level looks into some of the user experience design and explorations that helped inform 343's Direction on Halo 5's UX Strategy.
sketch explorations
wireframes
Armor Customization
Armor customization allows a user to select from varies armor pieces to personalize their Spartan with, such as Helmets, Armor Sets, Helmet Visors and Armor colors.
Service record
commendations
The service record allows a player to view their overall progress in all specific avenues of Halo 5. This gives a player an opportunity to reflect on past accomplishments or work towards completing unfinished tasks.
The commendation's give a visual overview of a user's progress via radial infographics. A detail pane below also provides more infromation such as how to earn progress towards the given commendation plus rewards & xp to be earned on completion.
Campaign Lobby
The lobby allows a player to engage in all activities of Halo 5, each specific Mode like Campaign and Arena, have their own lobbies. In campaign (Shown Above) You're able to resume an existing game, or begin a new game with customized settings.
carnage report
Matchmaking
The Carnage Report Summary gives a player a high level overview into the 4 interactive tiles "Match Stats, Commendations, Progress and Rewards"
The Matchmaking lobby is where all players gather before they're deployed into a match.
UI CONCEPTS
Ramiro Galan of Pixel Kings contributed to Halo 5 Guardian’s User Experience as well as creating UI Concepts representing a rich and engaging visual user experience
Armor Customization - Ethereal UI
An early UI concept exploration towards a completely different mood and aesthetic for the Halo 5 UI & Menu System
Spartan Helmet Selection
Each tile displays a summary of items you own while the info in the
lower pane displays the rarity breakdown of items in that category.
Spartan Helmet Selection
A player is able to browse a grid of their collection of helmets. Below the grid is a info pane that gives more details on the helmet in focus.
Player Service Record
The service record allows a player to view their overall progress in all specific avenues of Halo 5. This gives a player an opportunity to reflect on past accomplishments or work towards completing unfinished tasks.
Arena & Warzone Matchmaking
Matchmaking is where the players gather before entering into a match. Players can see how many other players have joined
An early UI concept exploration towards a completely different
mood and aesthetic for the Halo 5 UI & Menu System
Etherial UI - Player Commendations
Player Commendations
Commendations for Halo 5 are now represented as more visual radial graphics that give a iconified look to that specific commendation.
Campaign Pause Screen
The Campaign and Arena Pause screens were designed to keep the gameplay obscured but also visible enough to know if you were in danger while navigating menus (Arena).
spartan emblems
Player Emblems are able to be unlocked via the REQ Pack system and are a way for a player to display
their identity online. Below are featured emblems created by Ramiro Galan for Halo 5 Guardians.
CONNECT
Copyrights 2016 Ramiro Galan , Galan Design & PIXELKINGS. All work is under copyright law and prohibited from duplication.
UX DESIGN